This is, of course, when you are equipped with a gun. In ShellShock, accuracy is actually quite hard to achieve, taking a good five seconds to move the cursor over your desired target, during which you lose valuable time and health. Personally, I find SOCOM's system much better, since it is so much easier to aim. The reason behind this is because the sensitivity and firing for the game is not nearly as accurate as other first- or third-person shooters. Disarming traps is probably the easiest objective in this game the hardest ones involve actually defeating the enemy.
You are still safe if you miss once or twice, but too many times, and it will blow on you. Traps are disarmed by entering a directional pad sequence quickly and correctly.
Once you understand these basic controls, you can then learn the more advanced controls, such as picking up enemy weapons or dropped items, and more importantly, how to interact with key objectives as well as disarming traps. The other buttons and triggers allow you to: bead, lie prone, sprint, access inventory, use equipped item, access binoculars, peer or zoom in and out, change firing rate, and view mission intel. The controls are a bit like SOCOM's: triangle to crouch, circle to reload, X to use, and square to quick switch. It took me a few tries to finally come up with the idea that they wanted us to burn them, which shows how intuitive the system is, but certainly requires some time to get acquainted. On the screen, these objectives were hidden in hay stacks, but it was hard to understand what we were supposed to do with them. The first objective was easy because you just run towards them, and that would be considered done, but finding the cache wasn't quite so straightforward. The mission actually consisted of two parts: round up the villagers and find the cache. The revolt wasn’t difficult to squelch after you pick up a hidden rocket launcher, but finding the weapons cache was actually the hardest part of the mission. This will force the villagers to revolt and start attacking so it's either kill or be killed. You will experience this firsthand in the second mission, where you are given the task of rounding up villagers and find the weapons cache. If you let a regular citizen live, you would never know if he would come back to hurt you. They also added the fact that during this war, the soldiers could never tell who was friend or foe. In this regard, they did a superb job, recreating the sense of urgency that soldiers must have felt when having to avoid traps, fighting fierce tunnel battles, and almost always being outnumbered and at a disadvantage. ShellShock only has a single player campaign, which is quite odd because shooters are usually geared at multiple players, but I can only assume that Guerrilla wanted to put their focus on recreating a true Vietnam experience. To add to the realism, the songs in the game seem to fit perfectly for that time period. These scenes are recreated in black and white, which at times I mistake as video feeds rather than character models. The game starts with a brief introduction and historical overview about the Vietnam War, and it's done quite well, allowing the gamer to experience a sense of realism and putting us in the position the soldiers were in.