In the HUD, you will be able to see the crop categories of the two previously planted crops. The most common crop rotations should be able to be simulated, including the effects of double cropping. It is also possible to leave a field fallow and restore it over a year. Some crops are more suited to the next crop. Efficiency of up to 120% is possible using an ideal rotation.Ĭrops are divided into crop categories and have dependencies that determine whether a previous crop category is favorable, neutral, or unfavorable for yield. This is now possible in Seasons 19 and with successful planning and execution, yields will increase and the need for fertilization will be reduced. Crop rotationĬrop rotation is the practice of successively cultivating different crops that are beneficial to each other. A new help page has been added to the Seasons menu to display resistance ratings for each maturity state, by plant. All crops have 3 resistance indices, depending on their state of maturity. It is then necessary to consult the calendar of the seasons and make sure to plant the crops at the right time.Ĭrops have 3 states of maturity: planted, young and mature. It is possible that too late crops will germinate, but they will never mature. It is therefore important to try to plant at the right time and when the weather conditions allow it. Dry spells and frost can damage parts of your fields. In Seasons 19, the growth and germination system has been redesigned to be more natural and more alive. In FS 17 version, entire fields would die if they were planted at the wrong time of year. Germination can also fail in parts of your field when conditions get too cold or too dry. When crops are planted, they will initially be in the “Planted” state and then change to “Sprouted”, provided the soil temperature is high enough. Normal growth still only occurs during a change of period. Germination takes place every day, provided that the soil temperature is high enough. Three new growth states have been added: planted, germinated and failed germination
Mechanical weed control can only remove young weeds and has no preventive function. If you spray early, you won't have weeds in the field until harvest. The modders have implemented preventive spraying. When it gets too cold, the weeds will die on their own. They grow like little weeds everywhere and ripen when the weather is hot. Weeds do not grow in patches until the temperature is correct. Seasons changes the default behavior of weeds by growing them slowly in areas rather than entire fields.
Improved weedsįarming Simulator 19 added weeds, weeding and spraying. Also plan a year in advance for your fields to remain fertile using crop rotation. Watch out for bad weather that destroys your crops, whether it's frost or drought. Every year is not the same and the success of the harvest is not predetermined. Seasons 19's growth system has been revamped.
But rather than criticize, let's take stock of the mod that has just arrived. one wonders if an agricultural simulation that displays its 10th year of existence should not include these original characteristics. The new version of Seasons, designed for Farming Simulator 19, brings many new and improved features: improved crop growth, weather conditions, updated sound, animals… almost everything is there to increase the realism of the game. Realismus Modding has just announced on its site the release of its Season mod, which completely revisits the gameplay of Farming Simulator 19.